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Post by Cinder on Feb 5, 2009 13:25:40 GMT -5
Yep, I'm doin' the Doc guide for our site...granted, I don't know enough to do it all from scratch, so I'm compiling data from guides I've read on Smashboards (so, of course, I'll put my sources in the credits when I'm done). As of now, I only have a few sections planned out, but I'll add more (even if I don't physically have a section added, I'll still add it to the ToC when I decide at what point to address it)...so, here's the syllabus so far *slaps self for reference* I - Intro (well, actuaaallllyyyy...*points up*) II - Overview III - Comparison to Mario [glow=red,2,300]II: OVERVIEW[/glow]As any other character, Doc has his ups and his downs... Pros: - Respectable power/combo potential
- Pills/Cape make him a spammer that can counter other spammers
- GIMPING!!!
Cons: - Poor recovery
- Mediocre range
- Somewhat light
There are a few techniques you'll need to learn to truly master Doc, such as pill-spamming, gimping, and maximizing recovery. I'll go more in depth as I do more work on this guide...
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Post by omnicloud7strife on Feb 10, 2009 21:12:22 GMT -5
As I recall: - His cape lasts less time than Mario's.
- His Pills are heavier than Fire, making them bounce differently than Mario's Fireball.
- He does, attack for attack, more damage than Mario. (Same Attack. Smashes charged same amount.)
- He is heavier than Mario.
That's, sadly, all I know about their differences. ;~; Buuuut, hopefully, this helped you in some meaningful way! That said, you probably knew all that. XD
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neo
New Member
Posts: 3
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Post by neo on Apr 1, 2009 10:48:59 GMT -5
YAY Doc. Also Doc can UpB cancel. It can be used effectively against Fast fallers and heavy rollers.
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